Google Adsense is a program from Google that allows websites to generate revenue by hosting ads for Google on their websites. There are many things that can be done to increase the revenue generated from these ads. Three of the most important are to increase the traffic to the website, target better paying Adsense keyword related ads, and increase the frequency of clicks on the ads.
(PRWEB) October 6, 2005 -- The easiest way to increase traffic to any website is to create a lot of original and interesting content because it attracts people to the website. It makes them want to come back, and it also generates word of mouth referrals. The better the content and the more frequent the content is updated, the more likely a website is to attract higher visitors. Although there are many other search engine optimizations (SEO) techniques available, without a lot of interesting unique content visitors will simply not stay around and frequent a website. The website will not build up its visitor base and therefore it will have limited revenue...
Tuesday, October 11, 2005
3 Tips to Increase a Website's Revenue From Google Adsense
Welcome to the MSDN Library
Welcome to the MSDN Library
Fundamental Microsoft Jet SQL for Access 2000
Acey James Bunch
Microsoft Corporation
February 2000
Applies To: Microsoft® Access 2000
Summary: This article discusses the basic mechanics of using Jet SQL to work with data in an Access 2000 database. It also delves into using SQL to create and alter a database's structure. If you're new to manipulating data with SQL in an Access database, this article is a great place to start. (21 printed pages)
Fundamental Microsoft Jet SQL for Access 2000
Acey James Bunch
Microsoft Corporation
February 2000
Applies To: Microsoft® Access 2000
Summary: This article discusses the basic mechanics of using Jet SQL to work with data in an Access 2000 database. It also delves into using SQL to create and alter a database's structure. If you're new to manipulating data with SQL in an Access database, this article is a great place to start. (21 printed pages)
Australian Flexible Learning Framework
Australian Flexible Learning Framework
Welcome to the 2005 Australian Flexible Learning Framework (2005 Framework). Our website contains the latest e-learning news and developments, as well as links to our many products, resources and support networks.
Latest
Welcome to the 2005 Australian Flexible Learning Framework (2005 Framework). Our website contains the latest e-learning news and developments, as well as links to our many products, resources and support networks.
Latest
Monday, October 10, 2005
Web Style Sheets
Web Style Sheets
What are style sheets?
Style sheets describe how documents are presented on screens, in print, or perhaps how they are pronounced. W3C has actively promoted the use of style sheets on the Web since the Consortium was founded in 1994. The Style Activity has produced several W3C Recommendations (CSS1, CSS2, XPath, XSLT). CSS especially is widely implemented in browsers.
What are style sheets?
Style sheets describe how documents are presented on screens, in print, or perhaps how they are pronounced. W3C has actively promoted the use of style sheets on the Web since the Consortium was founded in 1994. The Style Activity has produced several W3C Recommendations (CSS1, CSS2, XPath, XSLT). CSS especially is widely implemented in browsers.
Microsoft Excel 12
Microsoft Excel
Wrapping up new visualizations – icon sets
posted Sunday, October 09, 2005 9:46 PM by David Gainer
The final visualization that we added to Excel 12 has the working title “icon sets”. As the name implies, this feature allows users to put icons in cells based on the values of the cell. These are in some ways similar to data bars and colour scales, so much of what I have covered in previous posts (here and here) applies to icon sets as well. The key difference is that users can specify a number of categories for their data (between 3 and 5 categories), choose a set of icons that they want to appear in the cells for each category, and Excel determines the categorization of each cell relative to all cells in the selected range and draws the appropriate icon in the each of the cells. This is very effective when you are trying to annotate and present data in a way that is quickly readable and comprehensible.
Wrapping up new visualizations – icon sets
posted Sunday, October 09, 2005 9:46 PM by David Gainer
The final visualization that we added to Excel 12 has the working title “icon sets”. As the name implies, this feature allows users to put icons in cells based on the values of the cell. These are in some ways similar to data bars and colour scales, so much of what I have covered in previous posts (here and here) applies to icon sets as well. The key difference is that users can specify a number of categories for their data (between 3 and 5 categories), choose a set of icons that they want to appear in the cells for each category, and Excel determines the categorization of each cell relative to all cells in the selected range and draws the appropriate icon in the each of the cells. This is very effective when you are trying to annotate and present data in a way that is quickly readable and comprehensible.
Veoh Networks - Internet Television Peercasting Network
Veoh Networks - Internet Television Peercasting Network
Broadcast
Want to create your own TV show, or a whole TV channel? Veoh allows you to broadcast Full-Screen television shows to the world, free of charge, even if you get millions of viewers. Start broadcasting today, it's free and easy.
Broadcast
Want to create your own TV show, or a whole TV channel? Veoh allows you to broadcast Full-Screen television shows to the world, free of charge, even if you get millions of viewers. Start broadcasting today, it's free and easy.
Veoh Networks - Internet Television Peercasting Network
Veoh Networks - Internet Television Peercasting Network
Watch Veoh
Using Veoh's free software, you can watch Full-Screen Internet Television, with access to shows that you could never find on traditional television networks. No matter what your interest or taste, chances are that you will find what you're looking for on Veoh. Give it a try, it's completely free.
Watch Veoh
Using Veoh's free software, you can watch Full-Screen Internet Television, with access to shows that you could never find on traditional television networks. No matter what your interest or taste, chances are that you will find what you're looking for on Veoh. Give it a try, it's completely free.
Educational Weblogs: Alias ships Maya, MotionBuilder PLE
Educational Weblogs: Alias ships Maya, MotionBuilder PLE
Educational Weblogs
Disruptive Technology Resource for Educators using Weblogs, Blogware, Collaborative tools, RSS & Podcasting, web services and digital tools at home, school, university and community.
* DT Wiki
Wiki on Weblog, Wiki, RSS and Media Rich Aggregators, Pocasting and Videocasting creation software.
* EdBlogger Praxis Portal
Education Blog Examples
* Educational Weblogs - Home
The Home of the Educational Weblogs Portal Cluster
* Manila & Radio Portal
Manila and Radio Weblogs in Education and Resources
* Movable Type Portal
Movable Type in Education
* TypePad Portal
TypePad in Education
Educational Weblogs
Disruptive Technology Resource for Educators using Weblogs, Blogware, Collaborative tools, RSS & Podcasting, web services and digital tools at home, school, university and community.
* DT Wiki
Wiki on Weblog, Wiki, RSS and Media Rich Aggregators, Pocasting and Videocasting creation software.
* EdBlogger Praxis Portal
Education Blog Examples
* Educational Weblogs - Home
The Home of the Educational Weblogs Portal Cluster
* Manila & Radio Portal
Manila and Radio Weblogs in Education and Resources
* Movable Type Portal
Movable Type in Education
* TypePad Portal
TypePad in Education
Overview
Overview
1.0 Overview
InqScribe provides a flexible environment for annotating, transcribing, and analyzing digital media files.
InqScribe supports a wide range of audio and video formats. It is designed to streamline the process of annotation (as well as literal transcription) and allows the user to link comments to specific time points within the media itself.
Each InqScribe document links a specific media source -- a QuickTime file, a WAV file, a DV tape, or some other representation of a recorded event -- with a transcript created by the user.
The user can insert time codes -- representations of specific time points within the media -- into the transcript at any point. The time codes can either by entered manually, by typing a specific time, or automatically: the user can press a single key and InqScribe will automatically enter the current playback time.
1.0 Overview
InqScribe provides a flexible environment for annotating, transcribing, and analyzing digital media files.
InqScribe supports a wide range of audio and video formats. It is designed to streamline the process of annotation (as well as literal transcription) and allows the user to link comments to specific time points within the media itself.
Each InqScribe document links a specific media source -- a QuickTime file, a WAV file, a DV tape, or some other representation of a recorded event -- with a transcript created by the user.
The user can insert time codes -- representations of specific time points within the media -- into the transcript at any point. The time codes can either by entered manually, by typing a specific time, or automatically: the user can press a single key and InqScribe will automatically enter the current playback time.
InqScribe: Simplifying Transcription
InqScribe: Simplifying Transcription
A flexible environment to annotate, transcribe, analyze, and subtitle digital media files
A flexible environment to annotate, transcribe, analyze, and subtitle digital media files
JotSpot Live
JotSpot Live
Live, group note-taking.
Five people in a meeting? Take one set of notes instead of five
Live, group note-taking.
Five people in a meeting? Take one set of notes instead of five
Sunday, October 09, 2005
MoodleThemes - More CSS Charts
MoodleThemes - More CSS Charts
On this page we will put in CSS Charts for Moodle 1.5x page by page. The first chart is ready. Click the link below. Let us know if it suits your purpose..more charts coming..keep looking here.
On this page we will put in CSS Charts for Moodle 1.5x page by page. The first chart is ready. Click the link below. Let us know if it suits your purpose..more charts coming..keep looking here.
Here are a couple of good sites...
Here are a couple of good sites where you can begin your search for other sites:
http://www.merlot.org
A community dedicated to sharing and evaluating educational resources, simulations, and other materials
http://www.wikipedia.org
An online encyclopedia developed by thousands of volunteers
http://www.eoe.org
An online repository of Java learning objects submitted by educators from around the world
This list is by no means exhaustive. Simply using Google as a tool in your class would vastly expand the amount and variety of content available to your students.
http://www.merlot.org
A community dedicated to sharing and evaluating educational resources, simulations, and other materials
http://www.wikipedia.org
An online encyclopedia developed by thousands of volunteers
http://www.eoe.org
An online repository of Java learning objects submitted by educators from around the world
This list is by no means exhaustive. Simply using Google as a tool in your class would vastly expand the amount and variety of content available to your students.
Saturday, October 08, 2005
Knowledge Management, Organizational Learning and Learning Organizations
Knowledge Management, Organizational Learning and Learning Organizations
The Knowledge Management Network tm
WWW Virtual Library on Knowledge Managementtm
Global Knowledge Management Community of Practice
The Knowledge Management Think Tank
The Knowledge Management Network tm
WWW Virtual Library on Knowledge Managementtm
Global Knowledge Management Community of Practice
The Knowledge Management Think Tank
Skinning Cats: More than One mode for e-learning
Skinning Cats: More than One mode for e-learning
Tutorials
Tutorials are one of the most ancient and commonly used modes of education. A good tutorial presents information and guidance, makes sure the learner has an opportunity to understand the instruction, and only then continues on to new information. Many tutorials basically consist of a linear presentation of content. When implemented poorly, a tutorial can become what is derisively referred to as "an electronic page-turner," or if web-based, a "scroller." This type of program presents content directly without giving the learner any more opportunity to interact other than to call for the next screen. When implemented properly, using the classic principles of instructional systems design, guided tutorials can be engaging and effective. The key to useful tutorials in e-learning are interactions that establish pace, clarify content, provide for practice and instill confidence.
Branching can greatly enhance the effectiveness of a tutorial, allowing it to operate in the way that a skilled teacher does. A question posed following an instructional moment can determine if the student has mastered the content. If mastery is not achieved, one branch is followed and another approach is provided to eliminate confusion. Only after mastery is achieved is the branch containing the next piece of information followed.
Simulations
Simulations are often used to recreate lifelike job situations. Realism is the key to successful simulations but not every element of a simulation has to be realistic in order for it to be instructionally valid. While hearing a telephone ring in the background of an office simulation adds to the depth of the user experience, being able to answer that phone and talk with a customer adds value to the user's learning experience.
The best example of a simulation is the complex flight simulator employed by pilots. More commonly encountered simulations are the scenarios deployed in training classrooms as role-playing exercises within the group.
Current technology enables students to interact with on-screen participants in non-linear, discovery-learning scenarios. Sales calls, customer service scenarios, computer repairs, surgery, and the full responsibility of running a business can all be simulated. Simulations of software functionality are particularly prolific and have well documented learner benefits. Cutting-edge programs now exist using virtual reality that enable students wearing goggles and sensor gloves to actually be immersed in a digitally created environment. The challenge to the trainer is to isolate the elements of a situation that can be controlled and must be mastered by the learner in reality and put the learner in control of these elements in the simulation. All the realism in the world cannot make a simulation a valuable learning tool without the elements of guidance, remediation, or feedback.
True simulations and simulation-based drill and practice exercises have in common the ability to reveal a learner's actions and reactions in a realistic, protected environment where time and distance are collapsed. In sales call simulations learners can try out various sales approaches without the jeopardy of awkward social situations.
Electronic Performance Support Systems
Electronic performance support systems (EPSSs) are created to give an individual the tool they need to perform a required task at the time they need it. A performance support system is in a way the opposite of a tutorial. Where a tutorial instructs the learner and then requires that the learner perform, a performance support system requires the learner to determine when they need assistance and then ask for the required guidance. The most ubiquitous example of a performance support system is the "Help" feature built into Microsoft's Office applications. A simple example of a non-e-learning performance support tool is an inventory checklist created for a grocery clerk.
A growing consensus in the industry is that e-learning should include imbedded support systems that provide instant guidance at the time and place of need. With the advent of Web-based training and the emergence of the hyperlink paradigm, the convergence of e-learning and electronic performance support systems is almost complete. Web-based tutorials can be completed independently as learning exercises for new users and yet be delivered as just-in-time chunks of information and interactive tools at the desktop.
The challenge of creating useful performance support systems obviously consists of determining what tools are needed by a population and providing those tools. In the context of e-learning, the further challenge is creating systems that allow an individual needing a tool to recognize that such a tool exists and then be able to use that tool.
Instructional Games
The inclusion of games has often been a hitch in getting management to agree to e-learning initiatives. Many learning theories contend, though, that games are essential to the learning exhibited by children and can be usefully extended into the realm of adult learning. Games can have great value, possibly greater value than any other mode of instruction, in reducing learner tension and increasing learner engagement. The reluctance toward employing games to teach is becoming less apparent as supervisors are educated in learning theory and many who have experience in gaming for educational purpose move into management roles.
Games in the style of TV game shows have long been used in the classroom to provide a fun and effective method for reinforcement and self-assessment. Instructional games are equally effective using the latest computer technologies. Games can run the gamut from simple speed and accuracy typing exercises to complex business simulators where a student might run an entire factory. Instructional games can also replicate classic, arcade, and game show styles such as tic-tac-toe, auto racing, and Jeopardy(TM).
The defining characteristic of instructional games is a set of goals or a competitor to provide motivation in addition to the learning. For maximum success, the motivational element of the game should run parallel to the overall motivation for the training. The game should have has instructional value aligned with the objectives of the overall course. There is little merit to using games as a reward for completing learning objectives exterior to the games themselves.
Tests, Record Keeping, and Guidance
Automated assessments are another commonly used facet of e-learning. When companies first adopt e-learning initiatives, testing and record-keeping systems are often accepted earlier than programs that integrate multiple training modes, due to their ease of implementation and their quickly recognizable returns.
Online tests can be used for self-assessment purposes, or can be computer graded and reported back to central administration. The explosion of enterprisewide networks now provides the power to assess thousands of individuals and track their progress against specific job competencies throughout their life within an organization. The latest and most sophisticated technology-based tests are tightly linked to learning objectives, which in turn can help create a completely personalized curriculum.
Combining the Modes
Maximum learner benefit can be typically achieved by combining several training modes in one project. The merit of each mode varies with training goals and some modes are ill suited to meet some needs. A solid and frequent model is to use tutorials to teach basic knowledge and concepts, use simulations for reinforcement and application of the knowledge (leading to skills), test or certify the comprehension, and finally provide an on-the-job performance support tool to aid in recall and application.
Tutorials
Tutorials are one of the most ancient and commonly used modes of education. A good tutorial presents information and guidance, makes sure the learner has an opportunity to understand the instruction, and only then continues on to new information. Many tutorials basically consist of a linear presentation of content. When implemented poorly, a tutorial can become what is derisively referred to as "an electronic page-turner," or if web-based, a "scroller." This type of program presents content directly without giving the learner any more opportunity to interact other than to call for the next screen. When implemented properly, using the classic principles of instructional systems design, guided tutorials can be engaging and effective. The key to useful tutorials in e-learning are interactions that establish pace, clarify content, provide for practice and instill confidence.
Branching can greatly enhance the effectiveness of a tutorial, allowing it to operate in the way that a skilled teacher does. A question posed following an instructional moment can determine if the student has mastered the content. If mastery is not achieved, one branch is followed and another approach is provided to eliminate confusion. Only after mastery is achieved is the branch containing the next piece of information followed.
Simulations
Simulations are often used to recreate lifelike job situations. Realism is the key to successful simulations but not every element of a simulation has to be realistic in order for it to be instructionally valid. While hearing a telephone ring in the background of an office simulation adds to the depth of the user experience, being able to answer that phone and talk with a customer adds value to the user's learning experience.
The best example of a simulation is the complex flight simulator employed by pilots. More commonly encountered simulations are the scenarios deployed in training classrooms as role-playing exercises within the group.
Current technology enables students to interact with on-screen participants in non-linear, discovery-learning scenarios. Sales calls, customer service scenarios, computer repairs, surgery, and the full responsibility of running a business can all be simulated. Simulations of software functionality are particularly prolific and have well documented learner benefits. Cutting-edge programs now exist using virtual reality that enable students wearing goggles and sensor gloves to actually be immersed in a digitally created environment. The challenge to the trainer is to isolate the elements of a situation that can be controlled and must be mastered by the learner in reality and put the learner in control of these elements in the simulation. All the realism in the world cannot make a simulation a valuable learning tool without the elements of guidance, remediation, or feedback.
True simulations and simulation-based drill and practice exercises have in common the ability to reveal a learner's actions and reactions in a realistic, protected environment where time and distance are collapsed. In sales call simulations learners can try out various sales approaches without the jeopardy of awkward social situations.
Electronic Performance Support Systems
Electronic performance support systems (EPSSs) are created to give an individual the tool they need to perform a required task at the time they need it. A performance support system is in a way the opposite of a tutorial. Where a tutorial instructs the learner and then requires that the learner perform, a performance support system requires the learner to determine when they need assistance and then ask for the required guidance. The most ubiquitous example of a performance support system is the "Help" feature built into Microsoft's Office applications. A simple example of a non-e-learning performance support tool is an inventory checklist created for a grocery clerk.
A growing consensus in the industry is that e-learning should include imbedded support systems that provide instant guidance at the time and place of need. With the advent of Web-based training and the emergence of the hyperlink paradigm, the convergence of e-learning and electronic performance support systems is almost complete. Web-based tutorials can be completed independently as learning exercises for new users and yet be delivered as just-in-time chunks of information and interactive tools at the desktop.
The challenge of creating useful performance support systems obviously consists of determining what tools are needed by a population and providing those tools. In the context of e-learning, the further challenge is creating systems that allow an individual needing a tool to recognize that such a tool exists and then be able to use that tool.
Instructional Games
The inclusion of games has often been a hitch in getting management to agree to e-learning initiatives. Many learning theories contend, though, that games are essential to the learning exhibited by children and can be usefully extended into the realm of adult learning. Games can have great value, possibly greater value than any other mode of instruction, in reducing learner tension and increasing learner engagement. The reluctance toward employing games to teach is becoming less apparent as supervisors are educated in learning theory and many who have experience in gaming for educational purpose move into management roles.
Games in the style of TV game shows have long been used in the classroom to provide a fun and effective method for reinforcement and self-assessment. Instructional games are equally effective using the latest computer technologies. Games can run the gamut from simple speed and accuracy typing exercises to complex business simulators where a student might run an entire factory. Instructional games can also replicate classic, arcade, and game show styles such as tic-tac-toe, auto racing, and Jeopardy(TM).
The defining characteristic of instructional games is a set of goals or a competitor to provide motivation in addition to the learning. For maximum success, the motivational element of the game should run parallel to the overall motivation for the training. The game should have has instructional value aligned with the objectives of the overall course. There is little merit to using games as a reward for completing learning objectives exterior to the games themselves.
Tests, Record Keeping, and Guidance
Automated assessments are another commonly used facet of e-learning. When companies first adopt e-learning initiatives, testing and record-keeping systems are often accepted earlier than programs that integrate multiple training modes, due to their ease of implementation and their quickly recognizable returns.
Online tests can be used for self-assessment purposes, or can be computer graded and reported back to central administration. The explosion of enterprisewide networks now provides the power to assess thousands of individuals and track their progress against specific job competencies throughout their life within an organization. The latest and most sophisticated technology-based tests are tightly linked to learning objectives, which in turn can help create a completely personalized curriculum.
Combining the Modes
Maximum learner benefit can be typically achieved by combining several training modes in one project. The merit of each mode varies with training goals and some modes are ill suited to meet some needs. A solid and frequent model is to use tutorials to teach basic knowledge and concepts, use simulations for reinforcement and application of the knowledge (leading to skills), test or certify the comprehension, and finally provide an on-the-job performance support tool to aid in recall and application.
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